Tawar Browning, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. Her brown hair is lengthy. She has a tattooed face.
Personality: Aggressive, abrasive, and angry, Tawar embodies much of what other species detest in the Half-Orcs. She works hard and plays hard.
History: She was born in a small desert village. Tawar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 50 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1200 gp. Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jillian Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a fancy red dress. Her black hair is cut short. This green eyed northerner is not easily forgotten.
Personality: Jillian speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invites people to come help in her community garden.
History: Jillian was born the youngest of three triplets. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants to meet her childhood hero; and find a way to reverse the transformation of her brother
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Family, Has a crush, Adventurer. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Smoky quartz (30 gp).
Naamah Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: She wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a moderate pudge and is not very fit. Her hair is cut close to her head. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She would rather hide behind her crafts than deal with other people.
History: Sold as a small child to a brothel owner, Naamah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Sard (60 gp). Freshwater pearl (16 gp). Golden yellow topaz (500 gp). Blue quartz (16 gp). 1 Minor magic item.
Ronobe Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a black Stetson hat and black clothes. Her silver hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She exudes charisma. She is a tour de force of persuasion. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has built up a small fortune and can afford her own way.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Rich, Job. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Ignan, Gnoll, Aquan
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: Red-brown spinel (110 gp). Amethyst (110 gp). Fiery yellow corundum (500 gp). Jet (110 gp). Freshwater pearl (6 gp).
Zepar Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered nunchaku and tarnished bow as well. His white hair is still thick. His eyes, though not visible through his cowl, are white.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 54 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Golden yellow topaz (1400 gp). Amber (160 gp). Moonstone (80 gp). Red-brown spinel (160 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!