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NPC Generator

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Advanced [show]


Dalaba Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a lot of dark rich colors, with gold accents. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is frequently practicing swordplay.

History: Born to a pair of adventurers, Dalaba grew up listening to her father's many stories. Her childhood dream was to be a Merchant, but she was a colossal failure. She tends to her Performer job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and wants to open a new tavern

Flaws: Insane. Bonds: Attractive, Job, Military, Adventurer. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Dalaba Loofollue, Female Gnome Commoner 10
Small (3'1") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 51 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold music box (3000 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Arnold Lindsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries shortbows. He sports a flattop hair cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical, Gifted. Flaws: Insane, Shy. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Arnold Lindsey, Male Human Fighter 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 100 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Medicine +6, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 2700 gp. Eye agate (4 gp). Rich purple corundum (1400 gp). Jet (140 gp). Alexandrite (400 gp). Carnelian (20 gp). Peridot (20 gp). Blue star sapphire (1400 gp). Zircon (20 gp).


Social Check DCs


Mantus Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is portly but not overly obese. He keeps his red hair in a pixie cut. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. Through the years after Mantus was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mantus's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Mantus and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Mantus Loathe, Male Tiefling Druid 8
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)16 (+3) 9 (-1)16 (+3)
Skills Athletics +2, Performance +6
Senses Passive Perception 9
Languages Common, Aquan, Infernal, Auran
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Moonstone (20 gp). Black star sapphire (1300 gp). Fire opal (1300 gp). Tourmaline (70 gp).


Social Check DCs


Veloptima Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. Her feathered hat is riddled with cuts and holes. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is very quiet and rarely speaks above a whisper. She also is a firm believer in the womanly ideal.

History: Veloptima hails from a village terrorized by drow. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and to prove her worth to the world

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Enemies. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Veloptima Oomtrowl, Female Gnome Expert 8
Small (3'1") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Insight +6, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair down. His eyes, though not visible through his cowl, are green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Logical. Flaws: Terse. Bonds: Attractive, Rich. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Kipper Daergel, Male Gnome Bard 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs

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