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NPC Generator

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Advanced [show]


Hugolina Barton, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear grey clothing when she does not wear armor. She is muscular with a powerful set of arms. Her hair is auburn and curly. This violet eyed southerner is not easily forgotten.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Animals are drawn to her, and she is able to talk to them.

History: Hugolina hails from a village terrorized by goblins. Brilliant and gifted she never wanted to apply herself. She became a Map Maker soon after.

Motivation: She'd like to take her coworkers down a peg; and she is greedy

Ideals: Passionate, Gifted. Bonds: Enemies, Job, Rich. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Hugolina Barton, Female Human Commoner 1
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 13 (+1)7 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp. Coral (100 gp).


Social Check DCs


Dimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is matted, messy, and big. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Sellsword, his father struggled to pay the bills. One day when Dimble was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Dimble was heart-stricken from the event, and his mother started working long hours to provde for them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Flaws: Ugly, PTSD. Bonds: Adventurer, Family, Poor. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Dimble Cobblelob, Male Gnome Commoner 3
Small (3'8") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. Black pearl (900 gp). 1 Banded mail. 1 Darkwood Shield. 1 Masterwork Light steel shield.


Social Check DCs


Donaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. His gold crest is greasy and uncared for. His gold eyes peer out from beneath his broad black hat.

Personality: Donaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Donaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Donaar. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Entrepeneur, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Donaar Xephyrbahnor, Male Dragonborn Paladin 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 7 (-2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Veit Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is matted, messy, and big. He has gray eyes and a brown hat with a white feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Veit studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Veit Bloodkith, Male Dwarf Warrior 5
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)9 (-1) 14 (+2)9 (-1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: Sardonyx (40 gp). Tiger eye turquoise (16 gp). Blue quartz (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Cloak Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and a wedding ring on his left hand. His beige fur is long and unkept. His eyes are amber and beady.

Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 3 years later his spouse died after the birth of his son. Heartbroken, Cloak never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To end his boredom.

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: In love. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Cloak Timber, Male Tabaxi Warlock 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 3000 cp.


Social Check DCs

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