Paela Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, white, dusty cloak, and a wedding ring on her left hand. She wears a Stetson hat to cover her moderate length black hair. She has a dull look in her gray eyes.
Personality: She acts crazy and hedonistic. As long as the job gets done she does not care how it got done.
History: She was raised in a plains tribe. Her childhood dream was to be a Unemployed, but she was a colossal failure. She inherited the family business which she has now maintained for 4 years.
Motivation: She is content; and to end her boredom
Ideals: Professionalism. Flaws: Hedonist, Mundane. Bonds: In love, Nature, Job. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Ida Marston, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears grey leather gloves, a grey jacket, and tight pants. She has a very tight haircut. Her eyes are green.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was raised by priests from a young age. Ida abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Bonds: Adventurer, Immigrant, Religious, Mentor. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Erevan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple blue robe with pastel stripes complete with hood. He wears his hair in dreadlocks. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety; and he has money and likes to spend it
Flaws: Greedy, Fearful. Bonds: Adventurer, Rich, Has a crush. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A silver and pearl hairclip (10 gp). Solid gold idol (900 gp). 1 Masterwork Heavy wooden shield. 1 Masterwork Light steel shield.
Merihim Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered glaive and tarnished shield as well. His hair is brown, silky, and of moderate length. His red eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: When he was but 7 years old his parents immigrated from the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Nature, Immigrant. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 7
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +5
Possessions: 1200 gp. Pink pearl (70 gp). Pink pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Carrie Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is singed and shortened. His ears are large.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. White pearl (40 gp). Freshwater pearl (5 gp). Peridot (70 gp). 1 Half-Plate. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
