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NPC Generator

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Advanced [show]


Bruz Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his golden hair up. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Armorer business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He became a Armorer soon after.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Impeccable, Philantrophist. Flaws: PTSD, Insomniac. Bonds: Job. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Bruz Merton, Male Half-Orc Cleric 1
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 300 sp.


Social Check DCs


Theriatis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears blue cloth garments or leather armor. He sports a long brown beard, and similarly colored long hair. He is baby faced.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Hedonist, Disease. Bonds: Criminal record. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Theriatis Amakiir, Male Elf Wizard 12
Medium (4'9") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 43 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 6 (-2)15 (+2)
Skills Sleight of Hand +7, Survival +2
Senses Passive Perception 8
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2000 gp.


Social Check DCs


Hrathy Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears white painted combat armor at almost all times. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She served in the navy to pay for her family's outstanding loans. Her father was very strict, and drilled into her lessons on being the perfect lady. She has been saving her money to try and buy her sister's freedom.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic, Impeccable, Joker. Bonds: Military. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Hrathy Snape, Female Half-Orc Aristocrat 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)8 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 170 gp.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. His fur is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Map Maker, Emerald learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He struck the Map Maker job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Insane. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Emerald In the Wind, Male Tabaxi Druid 10
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 800 gp. Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).


Social Check DCs


Fallond Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire, and carries nunchakus. His hair is short and brown. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Fallond's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fallond took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Attractive, Nature, Rich. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Fallond Stoutale, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp.


Social Check DCs

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