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NPC Generator

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Advanced [show]


Loopmottin Timbers, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a blue and yellow handkerchief worn on her right side. Her auburn hair is thinning but still full. Her amber unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Loopmottin took refuge in the large cave and found the beat up longbow and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Attractive, Nature, Rich. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Loopmottin Timbers, Female Gnome Rogue 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)6 (-2) 8 (-1)8 (-1)
Skills Nature +0, Perception +1
Senses Passive Perception 11
Languages Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Vanuath Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of maces, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. Flattery will make him almost putty in your hands.

History: Vanuath hails from a village terrorized by goblins. In his 18th year, his parents were killed by a goblins raid, leaving Vanuath alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Has a crush, Enemies. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Vanuath Sibilans, Male Half-Elf Warrior 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his ceremonial dagger ready. He has styled his golden hair well, parting it to the right. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist. Flaws: Ugly, PTSD. Bonds: Military, Adventurer. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Godfrey Sydney, Male Human Warlock 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)10 (+0) 7 (-2)13 (+1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1700 gp. Blue quartz (12 gp). Deep green spinel (90 gp). Chalcedony (50 gp). Freshwater pearl (12 gp). Red spinel (90 gp). Golden yellow topaz (1600 gp). Hematite (12 gp). Violet garnet (1600 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is blonde and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the west. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Justice, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Miner

Voice: Speaks with squeezed throat

Attributes [hide]

Delg Silverstone, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Ratbag Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is still thick. His thin eyebrows rest above his beady gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Ratbag Garrick, Male Half-Orc Wizard 3
Medium (6'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs

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