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Advanced [show]


Cory Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown feathered hat and brown clothes. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Opinionated, Persistence. Bonds: Attractive, Criminal record, Has a crush. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cory Barton, Male Human Paladin 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy brown pantaloons and a pastel scarf. His lavender fur is kept up in a ponytail inside a broad hat. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Sailor, his father struggled to pay the bills. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Military, Poor, Nature. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Three On the Water, Male Tabaxi Barbarian 8
Medium (5'11") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 48 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 150 pp. Zircon (30 gp). Rhodochrosite (8 gp). Freshwater pearl (8 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Smoking In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man wears tattered old clothes. His orange fur is drawn into a tight pony tail with a card scrunchie. His fierce hazel eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of dire rats once and for all.

History: Smoking was born in the north. At a young age he loved to build and create. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Smoking In Shadow, Male Tabaxi Aristocrat 6
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 12 (+1)10 (+0) 14 (+2)6 (-2)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. Star rose quartz (30 gp). Azurite (7 gp). Black star sapphire (1600 gp). Carnelian (30 gp).


Social Check DCs


Althaea Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is wearing a long, blue cloak. She is an epitome of beauty. Her silver hair is kept up in a ponytail inside a broad hat. She wears crescent spectacles with a black brim.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in the east her family was never financially stable. A gifted student she started as a Hunter, but she got bored and became a Adventurer. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and obtaining odd cultural halfling artifacts is her passion

Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer, Poor, Job. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Althaea Arnuanna, Female Elf Ranger 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 4 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 7 (-2)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2900 sp.


Social Check DCs


Oriax Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a moderate pudge and is not very fit. His hair is short and purple. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To reunite with his absent father; and he is greedy

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oriax Pursuit, Male Tiefling Ranger 16
Medium (6'10") Tiefling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 104 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)18 (+4) 14 (+2)13 (+1)
Skills Arcana +9, Insight +7
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Dwarven, Gnome
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 600 pp. Cloth of gold vestments (110 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Carved bone or ivory statuette (10 gp).


Social Check DCs

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