Aelar Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears blue trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His black hair is braided into rings. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Aelar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west. When Aelar reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down; and he feels kind of lost in life
Flaws: Ugly, Shy, Depressed. Bonds: Military, Immigrant. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Mara Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She dresses like a well dressed Armorer does. She is an epitome of beauty. She sports auburn long hair. Her green eyes are slightly larger than normal.
Personality: Mara wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the north to a Armorer, Mara learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has achieved small success as a Armorer.
Motivation: Sabotage a competitor; and she would like to get married and retire
Ideals: Disciplined. Bonds: Job, Attractive, Has a crush, Rich. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 2200 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Drusilia Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. Her eyes are likewise amber.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Drusilia was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 90 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5
Possessions: 2000 gp. Onyx (20 gp). Star rose quartz (20 gp). Jet (80 gp). Golden yellow topaz (1100 gp). Blue star sapphire (1200 gp). Peridot (20 gp). Rhodochrosite (9 gp). Blue sapphire (1200 gp). Aquamarine (1100 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Philomena Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a worn and beaten armor. She has a penchant for wearing a ring with an oversized opal on her right hand. Her hair is short and black. Her eyes, though not visible through her cowl, are violet.
Personality: She likes to make people angry or surprised. She can't help but pocket interesting objects she comes across
History: She was born into a rich family. A few years later when the west was not economically sound they moved to her current location. She now owns her own business.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Flaws: Antagonistic. Bonds: Rich, Criminal record, Immigrant, Job. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 145 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Druidic, Auran
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
Possessions: 900 pp. Alexandrite (1000 gp). Star rose quartz (30 gp). Azurite (7 gp). Tiger eye turquoise (7 gp). Rock crystal (30 gp). Fiery yellow corundum (600 gp). Red garnet (140 gp). Red-brown spinel (140 gp). Malachite (7 gp). Rock crystal (30 gp). Fiery yellow corundum (600 gp). Blue sapphire (600 gp). Moonstone (30 gp). Pink pearl (140 gp). Smoky quartz (30 gp). Amber (140 gp). Black opal (600 gp). Deep blue spinel (1000 gp). Chrysoberyl (140 gp). Rose (30 gp). Jasper (30 gp). Silver pearl (140 gp).
Torbera Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a robe, a symbol of the sun god around her neck, and a sickle on her belt. Her auburn hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Eccentric and domineering, Torbera will drive conversation. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Mason mother left her crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torbera fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her son.
Ideals: Fighting, Extrovert, Artistic. Flaws: Disease. Bonds: Family. Occupation: Carpenter
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
