Five Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a deerstalker hat to cover her moderate length black fur. She has blue eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Five reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now owns her own business.
Motivation: She's attracted to the PC; and wants to open a new tavern
Ideals: Joker. Bonds: Rich, Job, Military, Has a crush. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp. Violet garnet (1200 gp). Tiger eye turquoise (15 gp). Blue quartz (15 gp). Onyx (70 gp). Brown-green garnet (160 gp). Red spinel (160 gp). Moss agate (15 gp). White pearl (160 gp).
Elaim Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. His brown hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: When he was but 7 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Flaws: Ugly, Secretive, Insane. Bonds: Rich, Immigrant, Adventurer. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
Merihim Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He keeps his long blue hair kept up in a rat tail. His eyes are likewise silver.
Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. Amethyst (50 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp). Rich purple corundum (1400 gp). 1 Minor magic item.
Thamuz Wary, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His dark red hair is kept up in a ponytail inside a small hat. He has gleaming, smiling black eyes.
Personality: Thamuz is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Antagonistic. Bonds: Mentor, Rich. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy auburn beard and wild auburn hair. His violet unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Arannis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Arannis and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Scribe
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp.
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