Murook Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a worn and beaten armor. Her long blonde hair reaches down to her waist. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. The war was a terrible time for her, and Murook does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. Her mother was a soldier and died while she was still young. Murook was left her mother's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Mundane, Depressed. Bonds: Attractive, Military. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 47000 sp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (1000 gp).
Phann Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is kept up in a ponytail inside a broad hat. Her eyes are hazel.
Personality: Overbrimming with self-confidence, Phann isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She got into the Stableman business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She became a Stableman soon after.
Motivation: Expand her business; and sabotage a competitor
Ideals: Impeccable, Opinionated. Flaws: PTSD. Bonds: Job. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Dimble Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, tan, dusty cloak. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of a Animal Trainer, who enjoyed hunting, Dimble was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dimble took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He was always very intelligent and has formed a secret society of specialists.
Motivation: Doesn't want to be a Assassin and was forced into it by his family.
Flaws: Shy, Secretive. Bonds: Family, Nature. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Superior lock. 1 Backpack. 1 Masterwork Artisan’s tools.
Raymond Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail. He is physically well-built. His brown hair is knotted and matted. He has gleaming, smiling violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: He wants to get laid; and he has a rivalry with the church that dominates his actions
Ideals: Passionate. Flaws: Antagonistic. Bonds: Religious, Poor, Has a crush. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 78 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Emerald (1300 gp).
Left-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is renowned for his bright brown suits and hats. His cinnamon fur, when down, is lengthy. His amber eyes dart from person to person.
Personality: Left-Handed is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Extrovert, Impeccable. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
Possessions: 190 pp. Red spinel (160 gp). Banded agate (4 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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