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NPC Generator

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Advanced [show]


Luthra Offund, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear flannel. She is tall, broad shouldered and powerfully built. She has wavy chestnut hair. Her face is covered beneath a completely black helmet.

Personality: She loves telling others what to do and how they should feel about things. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Luthra lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Seeks redemption; and regain custody of her daughter

Ideals: Opinionated, Persistence. Bonds: Family, Criminal record. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Luthra Offund, Female Gnome Bard 8
Small (3'2") Gnome, Lawful Evil (CR 8)
Armor Class 11
Hit Points 60 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)8 (-1) 11 (+0)17 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears a robe, a symbol of magic around his neck, and a bow on his belt. His blonde hair is cut short with large spiked bangs in the front. His eyes are brown and catlike.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast desert. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted necromantic powers by his dying sister.

Motivation: He's in love; and he's attracted to the pc

Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Has a crush, Nature. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Vlorn Underfoot, Male Halfling Rogue 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Seebo Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His red hair is matted, messy, and big. This violet eyed westerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Seebo embodies much of what other species detest in the Gnomes. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small desert village. In his 10th year, his parents were killed by a drow raid, leaving Seebo alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Seebo Raulnor, Male Gnome Wizard 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 19 (+4)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp.


Social Check DCs


Peter Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Insomniac. Bonds: Nature, Military, Rich. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Peter Gyula, Male Human Aristocrat 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)10 (+0) 16 (+3)15 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and black robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. She wears her black hair up. She wears a mask on her face.

Personality: Gurdis is depressed about a lot of things. She tends to be a nihilist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gurdis took refuge in the large cave and found the beat up shortspear and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Further expansion of business; and wants to raise her children well

Ideals: Extrovert. Flaws: Depressed. Bonds: Nature, Family, Job. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Gurdis Deepdelver, Female Dwarf Expert 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 15 (+2)7 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs

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