Donella Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a nunchaku on her belt. She has a moderate pudge and is not very fit. Her hair is chestnut, silky, and of moderate length. She has gleaming, smiling gray eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Donella took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 400 gp. 1 Climber’s kit. 1 Superior lock. 1 Superior lock.
Khrosh Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and muscular, this eastern man is generally shirtless and showing off his tattooed chest. He has dyed his greying red hair a little too much giving a sharp red color. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Performer, who enjoyed hunting, Khrosh was taken on many hunting expeditions. Cursed with a spirit at a very young age, Khrosh has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Khrosh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Mundane, Disease. Bonds: Attractive, Nature. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 300 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
Mardred Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. Sporting a black mohawk this woman's hair draws a lot of attention. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in the south to a Seamstress, Mardred learned a great deal about her father's area of expertise. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is a bit of a kleptomaniac; and obtaining odd cultural halfling artifacts is her passion
Ideals: Opinionated. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 42 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
Possessions: 100 pp. Blue quartz (14 gp). Lapis lazuli (14 gp). Violet garnet (200 gp). Malachite (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kildrak Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.
Personality: Aggressive, abrasive, and angry, Kildrak embodies much of what other species detest in the Dwarves. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Family, Enemies, Adventurer. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 106 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 4000 gp.
Hobart Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.
History: Born in the north his family was never financially stable. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Gifted, Professionalism. Bonds: Slave, Poor. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Amethyst (120 gp). Peridot (80 gp).
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