Nithther Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears many layers of old clothing at all times. His left leg appears badly burned and disfigured. His black crest is thinning but still full. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Nithther's first love is himself. His second love is also himself. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. When Nithther reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Brass mug with jade inlays (600 gp). 1 Masterwork Common Ranged Weapon.
Bathin Strength, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His hair is dark red, silky, and of moderate length. His eyes are a pleasant black.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He became a Animal Trainer soon after.
Motivation: To be a Ruler again.
Ideals: Fighting. Flaws: Selfish. Bonds: Immigrant, Attractive, Job. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1100 pp. Lapis lazuli (10 gp). Obsidian (10 gp). Rock crystal (40 gp). Pink pearl (100 gp). Red spinel (100 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp). Chrysoberyl (100 gp). Amber (100 gp). Tiger eye turquoise (10 gp). Zircon (40 gp). Rich purple corundum (1300 gp). Brown-green garnet (100 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item.
Nalral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: Nalral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Nalral studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Artistic, Gifted, Philantrophist. Bonds: Religious, Adventurer. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 80 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 220 pp. Blue sapphire (400 gp). Star ruby (400 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear. He is portly but not overly obese. His white hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.
History: Born in the east his family was never financially stable. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Poor, Nature. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Stacee Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a fancy red dress, she is not a threatening figure. She has styled her blonde hair well, parting it to the right. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Unemployed arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich, Slave. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
