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NPC Generator

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Advanced [show]


Faran Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright white suits and hats, he is not a threatening figure. His red hair is cut jaggedly and amateurishly. His brown unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Mortician business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting. Flaws: Disease, Selfish, Antagonistic. Bonds: Mentor, Job. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Faran Tealeaf, Male Halfling Warrior 12
Small (3'0") Halfling, Lawful Neutral (CR 12)
Armor Class 16
Hit Points 100 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Deception +6, Insight +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5

Possessions: 100 pp. Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and further expansion of business

Flaws: Shy. Bonds: Rich, Attractive, Job, Mentor. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trey Dalton, Male Human Ranger 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)16 (+3) 10 (+0)8 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common, Infernal, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10 pp.


Social Check DCs


Art Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His gray fur is thinning but still full. His blue eyes dart from person to person to random spaces in the air.

Personality: Art speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small desert village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the south

Ideals: Entrepeneur, Impeccable, Artistic. Bonds: Nature, Family. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Art Shoe, Male Tabaxi Barbarian 3
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theriatis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light blue in addition to tight pants. He wears a top hat to cover his moderate length golden hair. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Herbalist and found it very stressful. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Theriatis Amakiir, Male Elf Aristocrat 5
Medium (4'11") Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)9 (-1) 13 (+1)11 (+0)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. Brown-green garnet (60 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs


William Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is lengthy. His eyes are brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the north. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He has decided he is irredeemable; and to settle down with his crush

Flaws: Antagonistic. Bonds: Has a crush, Immigrant, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

William Emsworth, Male Human Monk 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp.


Social Check DCs

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