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NPC Generator

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Advanced [show]


Lia Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a blue and black handkerchief worn on her right side. Sporting a red mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses divination through singing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lia took refuge in the large cave and found the beat up lance and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Passionate, Gifted. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lia Xistsrith, Female Elf Monk 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is cut jaggedly and amateurishly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tabaxi compassion.

Flaws: Ugly, Racist, Impulsive. Bonds: Military, Nature. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Teinithra, Male Half-Elf Adept 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Qemuel Blur, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He wears his white hair down. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Qemuel was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Qemuel took refuge in the ruined castle and found the beat up spear and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: A deep hatred of drow; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Attractive, Family, Nature, Enemies. Occupation: Marshal

Voice: American accent

Attributes [hide]

Qemuel Blur, Male Tiefling Sorcerer 8
Medium (5'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 9000 sp.


Social Check DCs


Grigi Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of the sun god on her torso, and she perpetually has her lance ready. Her golden hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the south. There was a wharf not far from home where she often wandered off to fish. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Fighting, Justice. Bonds: Job, Immigrant, Nature. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Grigi Marleigh, Female Half-Orc Paladin 3
Medium (6'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)7 (-2) 6 (-2)11 (+0)
Skills Athletics +3, Medicine +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Quilla Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears blue leather gloves, a blue jacket, and tight pants. She keeps her brown hair in a pixie cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She loves telling others what to do and how they should feel about things. She is a font of random trivia from the lore and stories she has discovered

History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Server, but she was a colossal failure. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.

Motivation: A deep hatred of drow; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Opinionated, Logical, Entrepeneur. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Quilla Quillsharpener, Female Gnome Expert 1
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs

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