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NPC Generator

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Advanced [show]


Einkil Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and black. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Einkil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Rich, Military. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Einkil Rumnaheim, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 90 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 100 pp. Clear bright green emerald (2000 gp). 1 Minor magic item.


Social Check DCs


Theobald Middleton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His white hair is heavily combed to the right. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Jeweler profession.

History: He was born a particularly ugly child, much to the horror of his parents. His druidic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Job, In love. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Theobald Middleton, Male Human Sorcerer 11
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 28 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 15 (+2)18 (+4)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2900 gp. Rich purple corundum (1600 gp). Deep blue spinel (500 gp). Hematite (7 gp). Star ruby (1600 gp). Rock crystal (20 gp). Blue sapphire (1600 gp). Tourmaline (70 gp). Lapis lazuli (7 gp).


Social Check DCs


Dariff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and sports grey clothing, slightly heavier than average wear. Her right hand appears badly burned and disfigured. Her silver hair is kept up in a ponytail inside a top hat. Her eyes are amber and beady.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Dariff Helcral, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)11 (+0) 5 (-3)9 (-1)
Skills Acrobatics +4, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his red fur in a flapper bob. His eyes, though not visible through his cowl, are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast island. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Joker, Impeccable, Philantrophist. Bonds: Nature, Criminal record. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lone Shoe, Male Tabaxi Aristocrat 2
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 13 (+1)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Cockaby Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan armored body suit, with a simple green line shooting up and back down. He wears his chestnut hair up. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.

History: Born to a Marshal, his father struggled to pay the bills. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion

Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cockaby Humplebumple, Male Gnome Commoner 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Peridot (80 gp). Eye agate (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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