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NPC Generator

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Advanced [show]


Ulfgar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears grey leather gloves, a grey jacket, and tight pants. He has blonde hair. His blue eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While studying, he fell in love. They married and had a daughter. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Mundane. Bonds: Family, In love, Slave. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ulfgar Daerdahk, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)7 (-2) 11 (+0)10 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 sp. 1 Half-Plate.


Social Check DCs


Seven Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a tight fitting brown shirt and pants. Her red fur is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She plays an instrument quite well.

History: Born to a pair of adventurers, Seven grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: Sabotage a competitor; and expand her business

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Adventurer, Job. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Seven Shore, Female Tabaxi Ranger 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 19000 sp. Jet (140 gp). Tiger eye turquoise (10 gp). Jade (140 gp). Deep green spinel (140 gp). Rock crystal (50 gp). Jasper (50 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. His fur is red, silky, and of moderate length. His eyes are a pleasant copper.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, PTSD, Fearful. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Tricking In the Morning, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)16 (+3) 10 (+0)11 (+0)
Skills Persuasion +4, Survival +4
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 160 pp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp).


Social Check DCs


Lerissa Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and has a large green mantle and cape that has been intricately interwoven into her pastel robe. Her black hair, when down, is lengthy. Her white eyes lackadaisically let the world flow into them.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a font of random trivia from the lore and stories she has discovered

History: She got into the Sculptor business at a young age. Her childhood dream was to be a Herbalist, but she was a colossal failure. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Lerissa Charisma, Female Tiefling Bard 1
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: Just what you see.


Social Check DCs


Delebean Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" northern man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his glaive. He has dyed his greying white hair a little too much giving a sharp white color. His brown unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Healer mother left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and he seems to be bored by most things

Flaws: Disease, Antagonistic, Mundane. Bonds: Family. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Delebean Quillsharpener, Male Gnome Ranger 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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