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Advanced [show]


Irann Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a blue armored body suit, with a simple tan line shooting up and back down. She keeps her long red hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Always inclined to offer people food she seems plenty friendly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Gifted from a young age, Irann studied abroad. Irann was born on a far southern mountains where she grew up under the tutelage of her father, an expert Mayor. She left for the south, certain she would find work there.

Motivation: Retire the richest woman in the south; and she is greedy

Ideals: Philantrophist, Entrepeneur, Gifted. Bonds: Immigrant. Occupation: Mayor

Voice: German accent

Attributes [hide]

Irann Ofandrus, Female Elf Sorcerer 13
Medium (5'1") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points -10 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 4 (-3)7 (-2) 7 (-2)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Golden yellow topaz (1400 gp). Azurite (5 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). 1 Minor magic item.


Social Check DCs


Armara Bitter, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a robe, a symbol of the sun god around her neck, and a flail on her belt. Her brown hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To be a Roofer again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Armara Bitter, Female Tiefling Rogue 8
Medium (4'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 18 (+4)18 (+4)
Skills Perception +7, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Alice Barclay, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Guard uniform. Her red hair is heavily combed to the right. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. The war was a terrible time for her, and Alice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Guard like her father before her.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult.

Flaws: Depressed. Bonds: Job, Attractive, Military, Rich. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Alice Barclay, Female Human Aristocrat 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)13 (+1) 17 (+3)16 (+3)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 50 gp. Red-brown spinel (140 gp).


Social Check DCs


Enna Aloro, Female Elf [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. Her golden hair is lengthy and is close to two feet long. Her green eyes have a joyful gleam in them most of the time.

Personality: She dislikes all the random violence that takes place in the north. Enna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was always a brilliant, if unscrupulous mind. Her first spouse was a Junk Dealer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is untrained/undisciplined, which makes her dangerous.

Motivation: Regain custody of her daughter.

Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Enna Aloro, Female Elf Bard 8
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 63 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1000 gp. Eye agate (13 gp). Onyx (70 gp). Golden yellow topaz (400 gp). Golden pearl (60 gp). Freshwater pearl (13 gp).


Social Check DCs


Drifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He carries a battered bow and tarnished kukri as well. His white fur is lengthy. He has several tiny amber earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Apothecary, but he got bored and became a Butcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Rich, Job. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Drifting In Woods, Male Tabaxi Wizard 2
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Athletics +0, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Elven, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 50 pp.


Social Check DCs

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