Emma Adley, Female Human [Permalink]
Personal [hide]
Description: She wears a simple grey robe with black stripes complete with hood. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her auburn hair is unkempt and raggedy. Her eyes are a pleasant violet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born a particularly ugly child, much to the horror of her parents. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Emma and her spouse have recently divorced.
Motivation: She desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Kali Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is generally shirtless and showing off her tattooed chest. Her whole body is exceptionally muscular. Her blue hair is unkempt and raggedy. Her gold eyes are passionate and lively.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Kali lived on a farm with her father, near the main road leading to a nearby town. Through the years after Kali was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Kali's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her absent father; and regain custody of her son
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 14)
Armor Class 11
Hit Points 86 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 gp. Fire opal (500 gp). Lapis lazuli (9 gp). Azurite (9 gp). Moonstone (20 gp). Deep green spinel (90 gp). Sard (20 gp). Lapis lazuli (9 gp). Chrysoberyl (90 gp). Azurite (9 gp). Lapis lazuli (9 gp). Black pearl (1100 gp). Freshwater pearl (9 gp). Golden yellow topaz (1100 gp). Lapis lazuli (9 gp). Violet garnet (1100 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item.
Seven Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. She wears her yellow fur down. She wears large thick round spectacles.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to loving parents in a slum to the west. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she's looking for her big break
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1000 cp.
Morana Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female has a large grey mantle and cape that has been intricately interwoven into her brown robe. She is tall, broad shouldered and powerfully built. Her auburn hair is thinning but still full. Her violet eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She served in the navy to pay for her family's outstanding loans. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Morana began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is greedy; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Military, Enemies, Rich. Occupation: Detective
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 19 (+4) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 9000 cp. 4 Smokesticks.
Hamil Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears just a red suit. His hair is black, silky, and of moderate length. His green eyes are passionate and lively.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Hamil was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Criminal record. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
