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Advanced [show]


Faral Cithreth, Female Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She is portly but not overly obese. She is bald on top and has large black tufts of hair around her ears. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Born in the north to a Beggar, Faral learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She has achieved small success as a Beggar.

Motivation: Further expansion of business; and balancing her hectic life and new beggar responsibilities is difficult

Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Faral Cithreth, Female Elf Rogue 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)9 (-1) 9 (-1)11 (+0)
Skills Arcana +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Rock crystal (70 gp). 1 Darkwood Shield.


Social Check DCs


Valida Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She very much looks the part of a Baker, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'2" when asserting herself. Her chestnut hair is long and unkept. Her ears are large.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Valida was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Like her father and her brother before her, after school she went straight into learning to become a Baker. She has achieved small success as a Baker.

Motivation: Many dire rats want her driven away; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Valida Battlehammer, Female Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10000 cp.


Social Check DCs


Flask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her deerstalker hat is riddled with cuts and holes. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Flask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Flask took refuge in the large cave and found the beat up shortbow and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Hedonist. Bonds: Nature, Job. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Flask Grass, Female Tabaxi Commoner 7
Medium (5'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 4 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)11 (+0) 12 (+1)18 (+4)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 70 pp. Black star sapphire (700 gp). Golden yellow topaz (200 gp). Chalcedony (50 gp).


Social Check DCs


Mormo Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Mormo has worked very hard to control his curse. He has never given up on his painting dream.

Motivation: To get a good night's sleep; and to end his boredom

Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Mormo Horror, Male Tiefling Commoner 2
Medium (6'7") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 130 gp.


Social Check DCs


Anthony Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. He sports a flattop hair cut. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Anthony never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, In love, Religious. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Anthony Wordsworth, Male Human Monk 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 4 (-3)9 (-1) 13 (+1)4 (-3)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 700 gp. Amethyst (60 gp). Sardonyx (40 gp). Smoky quartz (40 gp).


Social Check DCs

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