Joan Clifton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is short and red. Her hazel eyes peer out from beneath her feathered brown hat.
Personality: She is happy with her job as a Gardener. She turns her eye from what people do, preferring to live and let live. She is lazy and tries to find solutions quickly.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Joan has worked very hard to control her curse. She has worked as a Gardener like her father before her.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new gardener responsibilities is difficult
Ideals: Entrepeneur. Flaws: Lazy, Disease. Bonds: Rich, Job. Occupation: Gardener
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Terran, Druidic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Ahlyssa Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is well dressed, constantly wearing a violet suit, pastel shirt, and blue tie. Her hair is greying and her face has many wrinkles. She has gleaming, smiling brown eyes.
Personality: She has always had a great fascination with Tiefling culture. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Brilliant and gifted she never wanted to apply herself. Recently she has begun working with bootleggers and crooks.
Motivation: She would like to get married and retire; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Racist. Bonds: Military, Criminal record, Has a crush. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 10
Hit Points 91 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +6
Possessions: 4000 gp. Solid gold idol (1100 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (2200 gp). Jeweled anklet (3000 gp). Old masterpiece painting (2200 gp). Sapphire pendant on gold chain (1800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Sapphire pendant on gold chain (1800 gp).
Galiena Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a violet cloak and cross-gartered black stockings. Her white hair is slicked back into a classic pompadour. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was a mechanic, and taught her how to fix just about anything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Persistence, Logical. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 400 sp. Jet (140 gp).
Lamlûg Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.
History: He comes from a rich western family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Passionate. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 10)
Armor Class 10
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Elven
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 110 pp. Obsidian (12 gp). Azurite (12 gp). Blue star sapphire (1500 gp). Silver pearl (100 gp). Banded agate (12 gp). Rich purple corundum (1500 gp). Emerald (1500 gp).
Seebo Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'4" and wears a custom-built plate barding that's adorned with blue lining and desert motifs. His white hair is still thick. His green eyes peer out from beneath his Stetson blue hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Joker. Bonds: Adventurer, Mentor. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 1000 cp.
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