Roger Bradley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Sailor. His silver hair is lengthy. His eyes are amber and catlike.
Personality: He dislikes all the random violence that takes place in the west. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist, Entrepeneur. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp. Jasper (30 gp).
Dalaba Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses well, typically a more casual-formal manner. Her silver hair is drawn into a tight pony tail with a butterfly scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is fixated on the number 10. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Dalaba was born in the east. At a young age she loved to build and create. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Dalaba never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love.
Ideals: Persistence. Flaws: Insane, Secretive. Bonds: Attractive, In love. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Joser Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a red coat over a blue low-cut shirt, and a feathered hat upon his head. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and revenge
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 1 Minor magic item.
Alice Clare, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries with her a set of halberds, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her white hair is greying along the sides and has receded to reveal a widow's peak. She is very pretty but has cold, dead eyes.
Personality: She is overprotective of those who hire her services. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Fighting. Bonds: Attractive, Guardian, Enemies. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. Solid gold idol (300 gp).
Gorga Ansley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. She sports a flattop hair cut. She has gray eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Gorga was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality.
Ideals: Athletic, Entrepeneur. Bonds: Poor, Immigrant, Adventurer. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 10000 cp. Chrysoberyl (130 gp). 3 Thunderstones.
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