Aust Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His long golden hair reaches down to his waist. This amber eyed easterner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a pair of adventurers, Aust grew up listening to his father's many stories. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Ekk Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a moderate pudge and is not very fit. Her chestnut hair is cut short. She is very pretty but has cold, dead eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A powerful wizard made her what she is. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently gotten a pet goose that steals things from people.
Motivation: A deep hatred of drow; and she is a bit of a kleptomaniac
Ideals: Optimist. Bonds: Attractive, Criminal record, Mentor, Military, Enemies. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp. Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
Nelkin TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red coat over a blue low-cut shirt, and a broad hat upon his head. He is physically well-built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: Born in the north to a Tanner, Nelkin learned a great deal about his mother's area of expertise. When Nelkin reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army
Flaws: Addict. Bonds: Attractive, Enemies, Job, Military. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Halfling, Draconic, Gnoll, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Obsidian (10 gp). Jet (70 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item.
Lamlis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south to a Tanner, Lamlis learned a great deal about his mother's area of expertise. A gifted student he started as a Shipwright, but he got bored and became a Tanner. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Marry his brother to traveling adventurers; and he has a crush on the local shipwright
Ideals: Gifted. Bonds: Attractive, Job, Has a crush, Family. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 22 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 5 (-3) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Auran, Celestial
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 200 pp. Jasper (40 gp). Aquamarine (1400 gp). Black pearl (1400 gp). Malachite (13 gp). Jet (100 gp). White pearl (100 gp). Chrysoprase (40 gp).
Arjhan Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. His crest, while still mostly blue, has prominent grey streaks. His red unseeing eyes seem to look past you.
Personality: Arjhan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Arjhan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Attractive, Poor. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 7)
Armor Class 14
Hit Points 52 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 5000 sp. Rock crystal (50 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
