Chaedi Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She sports tan clothing, slightly heavier than average wear. She carries with her a set of glaives on her belt, each one with a amethyst on the hilt. Her golden hair is lengthy and is close to two feet long. She is very pretty but has cold, dead eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She pushes her goals aggressively. She is also a coward if confronted.
History: Chaedi was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chaedi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Persistence. Flaws: Fearful. Bonds: Attractive. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Zircon (40 gp). Smoky quartz (40 gp).
Marbas Glee, Male Tiefling [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is blue, silky, and of moderate length. His gold eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: When he was but 6 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Bonds: Rich, Attractive, Job, Has a crush, Immigrant. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Alexandrite (700 gp). Golden yellow topaz (700 gp). Brown-green garnet (40 gp). Deep blue spinel (700 gp). Blue quartz (14 gp).
Avice Royston, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears tattered old clothes. Her moppish black hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 57. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was always a brilliant, if unscrupulous mind. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Slave, Rich. Occupation: Bookbinder
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Chrysoberyl (100 gp). 1 Banded mail.
Ishte Rescue, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear flannel. Her white hair is braided into rings. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She will rave to anyone who will listen. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cook arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 31 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 220 pp. Deep green spinel (140 gp). Rock crystal (40 gp). Eye agate (8 gp). Rock crystal (40 gp). Black pearl (200 gp). Sard (40 gp). Star rose quartz (40 gp). Rose (40 gp). Deep blue spinel (200 gp).
Einkil Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is dressed in earthy colors with a grey and red handkerchief worn on his left side. His skin is also unnaturally pale. His chestnut hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Einkil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Ugly, Hedonist, Mundane. Bonds: Family, Poor, Immigrant. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
