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NPC Generator

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Advanced [show]


Tagga Barclay, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her broad hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Tagga is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She got into the Guard business at a young age. She was an apprentice working in her mother's forge. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Tagga Barclay, Female Half-Orc Aristocrat 2
Medium (5'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs


Randal Pickering, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a brown coat over a tan low-cut shirt, and a top hat upon his head. His silver hair is smooth and relatively long. His eyes are likewise brown.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Fearful. Bonds: Criminal record, Rich, Slave. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Randal Pickering, Male Human Druid 10
Medium (5'2") Human, True Neutral (CR 10)
Armor Class 9
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his shortspear. He has a hunchback. His chestnut hair is singed and shortened. He has several tiny amethyst earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Bucklal has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Bucklal Cherrycheeks, Male Halfling Cleric 14
Small (3'3") Halfling, True Neutral (CR 14)
Armor Class 14
Hit Points 101 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Solid gold idol (700 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Medium magic item.


Social Check DCs


Loopmottin Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. She is bristling with hidden weapons, mostly shields and longswords. Her hair is greying and her face has many wrinkles. Her eyes are hazel and she is always smoking a pipe.

Personality: She is almost excessively polite to everyone, even when angry. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Loopmottin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable.

Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Criminal record, Poor. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Loopmottin Shadowcloak, Female Gnome Barbarian 12
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 14
Hit Points 82 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)18 (+4) 11 (+0)12 (+1)
Skills Intimidation +5, Nature +8
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Abyssal, Infernal, Gnoll
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 200 pp. Sardonyx (40 gp). Freshwater pearl (8 gp). Red garnet (70 gp). Bloodstone (40 gp). Moonstone (40 gp). Lapis lazuli (8 gp). Aquamarine (800 gp). Hematite (8 gp). Deep green spinel (70 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hatae Drover, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this northern woman is renowned for her bright yellow dresses and hats. Her hair is white and curly. Her fierce gray eyes like to dwell on things.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. Days after completing her studies, news broke out that her hometown was attacked by drow. Hatae was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: A need for knowledge about a nearby landmark; and to be a cartwright again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Job, Enemies, Adventurer. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Hatae Drover, Female Half-Elf Wizard 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Druidic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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