Harvest Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman likes to wear brown tank tops with grey skirt, and sports empty pouches on her belt. Her cinnamon fur has been sun bleached extensively. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born blind and as such lacked many opportunities for work. Harvest liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break.
Flaws: Depressed, Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield.
Aym Glee, Female Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she sports black clothing, slightly heavier than average wear. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Scribe, her mother struggled to pay the bills. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now owns her own business.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Doudra Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'6" has a big stupid grin on her face most of the time. She is wearing colorful clothing, dressed as a Fisher. Her white crest is lengthy and is close to two feet long. She wears an eyepatch.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in the east, but her parents moved at a very young age to the south. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Doudra took refuge in the old dungeon and found the beat up sickle and armor she uses now. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is content; and to prove her worth to the world
Ideals: Persistence. Flaws: Ugly, Impulsive, Mundane. Bonds: Nature, Immigrant. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Draconic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 220 pp. Onyx (70 gp). Rich purple corundum (1600 gp).
Rinn Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is physically well-built. Her hair is blonde and very short. Her eyes are violet.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in the north to a Ruler, Rinn learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 14 years.
Motivation: She's repulsed by the PC; and sabotage a competitor
Flaws: Terse, Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 13)
Armor Class 8
Hit Points 55 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d4+2, Ranged +2 / 4d4-2, Grapple +2
Possessions: 700 pp. Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). A small bag of saffron. (60 gp). Old masterpiece painting (2400 gp). Sapphire pendant on gold chain (2100 gp). Jeweled electrum ring (4000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (700 gp). 1 Medium magic item.
Akra Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a black costume with the symbols of her god on her torso. Her green crest is braided into rings. Her red unseeing eyes seem to look past you.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in a small forest village. Her first spouse was a Ploughman, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their son. She worked as a Bellfounder, and she later adopted a second son.
Motivation: Revenge.
Flaws: Disease, Racist. Bonds: Enemies, Nature, Family. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 10 pp. Golden yellow topaz (600 gp). Onyx (40 gp). Tiger eye turquoise (16 gp).
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