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NPC Generator

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Advanced [show]


Torbera Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she usually wears her grey robe and has her hand crossbow always slung over her shoulder. Her golden hair is knotted and matted. She has blue eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A powerful wizard made her what she is. In her 10th year, her parents were killed by a giants raid, leaving Torbera alone in the world. After a stint in an orphanage, she was adopted. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Money/treasure; and someone believes her a fraud

Ideals: Gifted. Bonds: Criminal record, Mentor, Enemies, Rich. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Torbera Burrowfound, Female Dwarf Rogue 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 15 (+2)6 (-2)
Skills Nature +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. Large well-done wool tapestry (400 gp).


Social Check DCs


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man dresses like a well dressed Barkeep does. His brown hair is heavily combed to the left. This violet eyed southerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.

History: He was born in the south. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Bonds: Job, Military, Immigrant, Enemies. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Randal Myerscough, Male Human Druid 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 18 (+4)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 140 gp.


Social Check DCs


Bertram Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear white tank tops with green pants. He keeps his long brown hair kept up in a rat tail. This violet eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He inherited the family business which he has now maintained for 13 years.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Bertram Warmwater, Male Halfling Druid 10
Small (3'0") Halfling, Neutral Good (CR 10)
Armor Class 11
Hit Points 82 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 270 pp. Violet garnet (600 gp). Hematite (12 gp). Banded agate (12 gp). Hematite (12 gp).


Social Check DCs


Flask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his long red fur kept up in a rat tail. His eyes are amber and he is always smoking a pipe.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: Flask lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 2 years.

Motivation: To clean up the streets; and further expansion of business

Flaws: Selfish. Bonds: Job, Family, Nature, Guardian. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Flask Mirror, Male Tabaxi Adept 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)6 (-2) 14 (+2)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Pink pearl (80 gp).


Social Check DCs


Jacoba Dalton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She wears dark leathers with embroidery. She has a hunchback. Her golden hair has been sun bleached extensively. She has blue eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Born in a small village she learned the ways of the warrior from her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has never given up on her painting dream.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Ideals: Disciplined, Artistic, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Jacoba Dalton, Female Human Wizard 8
Medium (5'1") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 700 gp.


Social Check DCs

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