Richard Barton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His hair is silver and curly. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and a deep hatred of dire rats
Ideals: Justice. Bonds: Poor, Enemies, Slave, Adventurer. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Halfling, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 370 pp. Lapis lazuli (15 gp). Azurite (15 gp). Red spinel (100 gp). Moss agate (15 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (1300 gp). Bloodstone (20 gp). Jasper (20 gp).
Brottor Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. He wears a colorful flower in his black hair. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Nature, Mentor. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 4000 cp. 1 Masterwork Common Melee.
Flame Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker. Bonds: Slave, Attractive, Adventurer, Criminal record. Occupation: Cartwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Fire opal (700 gp). Lapis lazuli (12 gp). Aquamarine (400 gp). Tourmaline (130 gp). Lapis lazuli (12 gp). Coral (130 gp). Onyx (30 gp). 1 Minor magic item.
Fulbar Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut jaggedly and amateurishly. His ears are large.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Rich, In love. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Vanchu Walpole, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. Her hair is greying and her face has many wrinkles. She has blue eyes.
Personality: Her tongue was cut out and she uses sign language. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Vanchu was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Vanchu was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vanchu decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break.
Flaws: Ugly, Disease. Bonds: Criminal record, Poor, Adventurer. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 7 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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