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Advanced [show]


Murook Hadleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has a moderate pudge and is not very fit. She keeps her red hair in a flapper bob. Her eyes are likewise green. Her teeth are white and perfect.

Personality: A deeply religious woman she believes everything happens for a reason. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Marshal, who enjoyed hunting, Murook was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She then took over the family business and is one of the better Carpenter for hire.

Motivation: Further expansion of business.

Ideals: Extrovert. Bonds: Attractive, Religious, Nature, Job. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Murook Hadleigh, Female Half-Orc Cleric 4
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Liftrasa Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). She has dyed her greying black hair a little too much giving a sharp black color. Her violet eyes are slightly larger than normal.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Liftrasa hails from a village terrorized by illithids. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions; and many illithids want her driven away

Ideals: Joker. Flaws: Antagonistic. Bonds: Enemies, Attractive, Religious. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Liftrasa Hammerstone, Female Dwarf Aristocrat 3
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills History +3, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long brown hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.

History: He was raised in a island tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Masseuse job and began his own company from there.

Motivation: He is a bit of a kleptomaniac.

Ideals: Logical. Bonds: Job, Nature, Criminal record. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Bucklal Strongbones, Male Halfling Cleric 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Arcana +5, Athletics +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 80 pp. Golden yellow topaz (1100 gp). Black opal (600 gp).


Social Check DCs


Mozikth Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a moderate pudge and is not very fit. His brass crest is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a necromancer, Mozikth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Stableman.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Mozikth Vangdondalor, Male Dragonborn Fighter 8
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 17 (+3)8 (-1)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Vaina Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a yellow suit, brown shirt, and white tie. Her red hair has been sun bleached extensively. Her violet eyes peer out from beneath her wide-brimmed yellow hat.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: When she was but 5 years old her parents immigrated from the west. Like her father and her brother before her, after school she went straight into learning to become a Locksmith. She's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: She's in love; and wants a kiss

Flaws: Secretive. Bonds: Adventurer, Immigrant, Job, Has a crush. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Vaina Siannodel, Female Half-Elf Commoner 5
Medium (4'8") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Old masterpiece painting (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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