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Advanced [show]


Norman Weston, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and sports brown clothing, slightly heavier than average wear. His skin is also unnaturally pale. His moppish golden hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: Born in the west to a Architect, Norman learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: Expand his business; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Norman Weston, Male Human Fighter 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 123 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +7, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +5

Possessions: 2800 gp.


Social Check DCs


Mamnen Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His hair is black and curly. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He seems to be bored by most things; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Mundane, Fearful. Bonds: Criminal record. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Mamnen Compassion, Male Tiefling Sorcerer 8
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 49 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 8 years old his parents immigrated from the west. In his 12th year, his parents were killed by a goblins raid, leaving Dalgal alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: Many goblins want him driven away.

Ideals: Optimist. Bonds: Adventurer, Immigrant, Enemies. Occupation: Actor

Voice: Whispers

Attributes [hide]

Dalgal Helcral, Male Dwarf Cleric 6
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Eye agate (11 gp). White opal (1200 gp). Golden pearl (120 gp). Hematite (11 gp).


Social Check DCs


Trey Upton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears baggy brown pantaloons and a grey scarf. He has a hunchback. He has moderate length auburn hair. This blue eyed easterner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 7 years old his parents immigrated from the east. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Military. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Trey Upton, Male Human Commoner 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 45 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 120 pp. Old masterpiece painting (800 gp). Gold music box (4000 gp). Jeweled electrum ring (3000 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver comb with moonstones (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).


Social Check DCs


Lorilla Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears very tight pants and wife beaters, though occasionally she sports a blue coat, and sports empty pouches on her belt. Her hair is black and very short. Her thin eyebrows rest above her beady blue eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Lorilla hails from a village terrorized by brigands. A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: She is unsatisfied with her job; and she's looking for her big break

Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Lorilla Garrick, Female Gnome Bard 5
Small (3'2") Gnome, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 30000 cp.


Social Check DCs

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