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NPC Generator

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Advanced [show]


Vepar Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a well pressed and immaculate suit (or dress). Her hair, while still mostly silver, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: She can speak with the recently deceased. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of eastern immigrants she idolized her father. Vepar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vepar decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Attractive, Criminal record. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Vepar Amuse, Female Tiefling Bard 4
Medium (5'1") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)6 (-2) 17 (+3)16 (+3)
Skills Arcana +0, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Joser Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red cloak and cross-gartered black stockings. His tied-back hair is silver. He has gleaming, smiling hazel eyes.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Servant like his father before him.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Athletic. Flaws: Disease, Fearful, Insomniac. Bonds: Job. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Joser Thorngage, Male Halfling Commoner 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Fragrant Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears pastel painted combat armor at almost all times. His right hand appears badly burned and disfigured. His brown fur is matted, messy, and big. His eyes are yellow and he is always smoking a pipe.

Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Ugly, Insane. Occupation: Scribe

Voice: Spanish accent

Attributes [hide]

Fragrant Grass, Male Tabaxi Adept 12
Medium (6'6") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)16 (+3) 19 (+4)13 (+1)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Druidic, Infernal, Celestial
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: 1000 gp. Eye agate (6 gp). Star ruby (1600 gp). Alexandrite (1000 gp). Silver pearl (50 gp). Alexandrite (1000 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a violet costume with the symbols of strength on her torso. Her black hair has been sun bleached extensively. This hazel eyed easterner is not easily forgotten.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: The child of a Barber, who enjoyed hunting, Margery was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Family, Nature, Job. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Margery Woods, Female Half-Elf Cleric 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 7 (-2)13 (+1)
Skills Insight +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Elven, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Silent Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'4" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her right leg appears badly burned and disfigured. She sports a flattop fur cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She served in the navy to pay for her family's outstanding loans. In her 15th year, her parents were killed by a drow raid, leaving Silent alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Silent was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Someone believes her a fraud; and a deep hatred of drow

Ideals: Philantrophist. Bonds: Rich, Attractive, Military, Enemies. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Silent Of Clay, Female Tabaxi Ranger 4
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Stealth +7
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 14000 sp.


Social Check DCs

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