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NPC Generator

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Advanced [show]


Thiala Holimion, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a violet vest and prefers yellow and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. Her silver hair is braided into rings. Her blue unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the west. A freak accident while working with her Animal Trainer mother left her crippled. She was granted arcane powers by her dying sister.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to prove her worth to the world

Ideals: Gifted. Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Thiala Holimion, Female Half-Elf Adept 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 8 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)8 (-1) 9 (-1)17 (+3)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Jasper (20 gp). Golden pearl (150 gp). Deep blue spinel (1300 gp). Moss agate (16 gp).


Social Check DCs


Verna Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears silk and lounges about seductively. Her red hair is wavy and long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She is calm most of the time but flees social interaction. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Verna reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants nothing more than to rejoin the army; and she's looking for her big break

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Military. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Verna Underbough, Female Halfling Commoner 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Anselm Springfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His job bores him to no end. He has decided to make it more interesting.

History: He was born into a rich family. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Athletic, Impeccable. Bonds: Adventurer, Criminal record, Rich. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Anselm Springfield, Male Human Bard 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +6, History +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 2900 gp. Moss agate (5 gp). Brown-green garnet (140 gp). Bloodstone (50 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, green, dusty cloak. His copper crest, when down, is lengthy. This gold eyed westerner is not easily forgotten.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Herbalist, who enjoyed hunting, Norkruuth was taken on many hunting expeditions. He found a children's book about a Dragonborn Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Nature, Adventurer. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Norkruuth Qyxpahrgh, Male Dragonborn Rogue 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 14 (+2)12 (+1) 18 (+4)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +8 / 3d4+5, Ranged +2 / 3d4-1, Grapple +5

Possessions: Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Fargrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His golden hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Animal Trainer again; and to get a good night's sleep

Ideals: Optimist. Flaws: Ugly, Insomniac, Racist. Bonds: Nature, Job. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Fargrim Fallack, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant, Gnome
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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