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NPC Generator

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Advanced [show]


Ernest Landon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His thin eyebrows rest above his beady brown eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Artistic, Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Ernest Landon, Male Human Aristocrat 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp.


Social Check DCs


Oriax Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a faded coat and loose pants complete with wide-brimmed hat. He has dyed his greying brown hair a little too much giving a sharp brown color. He has white eyes and a black hat with a white feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Oriax lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: He has a crush on the local Shoemaker.

Bonds: Enemies, Has a crush, Adventurer, Family, Criminal record. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Oriax Wrath, Male Tiefling Barbarian 4
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Shane Blackwood, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. His auburn hair is styled in orderly dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and his religion dominates his actions

Ideals: Athletic, Logical. Flaws: Addict, Impulsive. Bonds: Religious. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Shane Blackwood, Male Human Fighter 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 94 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)10 (+0) 10 (+0)12 (+1)
Skills Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: White opal (1500 gp). Jet (40 gp). Blue quartz (14 gp).


Social Check DCs


Isabella Cumberbatch, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of bows on her belt, each one with a topaz on the hilt. Her long chestnut hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Isabella's homeland. Isabella decided to take the middle way and become a bodyguard. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Dyer

Voice: American accent

Attributes [hide]

Isabella Cumberbatch, Female Human Bard 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 80 gp. 1 Good lock.


Social Check DCs


Merla Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. Her auburn hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Merla hails from a village terrorized by goblins. Merla was born on a far northern desert where she grew up under the tutelage of her mother, an expert Shipwright. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and a deep hatred of goblins

Ideals: Extrovert. Bonds: Attractive, Immigrant, Family, Enemies. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Merla Quickstep, Female Halfling Commoner 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)16 (+3) 14 (+2)18 (+4)
Skills Athletics +4, Deception +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Draconic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +6

Possessions: 4000 cp. A delicate silver chain set with a tourmaline (10 gp).


Social Check DCs

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