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Advanced [show]


Erky Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue tunic with red highlights, and long grey pants that bunch up around his shoes. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. He has a golden handlebar mustache and slicked back golden hair. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. Erky is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is a Lycanthrope in disguise. Through the years after Erky was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Erky's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and wants to raise his children well

Flaws: Antagonistic. Bonds: Family, Adventurer, Guardian. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Erky Offund, Male Gnome Warlock 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 72 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (800 gp). Solid gold idol (600 gp). Old masterpiece painting (1200 gp). Cloth of gold vestments (70 gp). Gold and topaz bottle stopper cork (800 gp). A roughly beaten golden orb (70 gp). Gold and topaz bottle stopper cork (800 gp). A necklace of small pink pearls (2000 gp). 1 Medium magic item.


Social Check DCs


Sun Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. His fur is greying and his face has many wrinkles. He has several tiny opal earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Masseuse in town.

History: Born in the west to a Masseuse, Sun learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Masseuse.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Sun Mist, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 60 pp. Jasper (50 gp). Chrysoberyl (130 gp). Rose (50 gp). Smoky quartz (50 gp). Chalcedony (50 gp). Brown-green garnet (130 gp). Obsidian (15 gp).


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries a battered club and tarnished mace as well. She is bald on top and has large black tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She is calm most of the time but flees social interaction. Nedda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Nedda Warmwater, Female Halfling Warrior 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Orc, Draconic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears rags and sports a simple walking cane. Her hair is cut close to her head. She has a tattooed face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is obsessed with finding treasure.

History: She was born to loving parents in a slum to the east. Her first spouse was a Dilettante, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has decided she is irredeemable; and doesn't want to be a gardener and was forced into it by her family

Ideals: Passionate. Bonds: Poor, Adventurer, Family, Criminal record. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Aristocrat 10
Medium (3'11") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)15 (+2) 9 (-1)8 (-1)
Skills Deception +3, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is bald on top and has large white tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: Taklinn was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south; and he feels that his past leaves him morally obligated to help

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Shy, Insomniac. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Taklinn Hammerstone, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)16 (+3) 7 (-2)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 60 gp. 1 Silk rope.


Social Check DCs

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