Adrik Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey tunic with pastel highlights, and long tan pants that bunch up around his shoes. His hair is long and golden with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He has brown eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He has never given up on his music dream.
Motivation: He feels kind of lost in life; and retire the richest man in the north
Ideals: Entrepeneur, Gifted, Artistic. Flaws: Depressed. Bonds: Job. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp. 2 Smokesticks.
Rurik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown coat over a white low-cut shirt, and a deerstalker hat upon his head. He has chestnut hair. His hazel unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.
History: Rurik was born in the west. At a young age he loved to build and create. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has achieved small success as a Scribe.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Ideals: Philantrophist, Persistence. Flaws: Disease, Depressed. Bonds: Job. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Silver chalice with lapis lazuli gems (30 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp).
Mantus Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His black hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.
History: Mantus was born in the east. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and a deep hatred of goblins
Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1300 gp.
Osco Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His golden hair is kept up in a ponytail inside a broad hat. His eyes are gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His father raised him in a mountain cabin. After coming to the age of reason, Osco took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Jak Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many yellow ritualistic tattoos. He prefers to wear red clothing when he does not wear armor. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Insane. Bonds: Family, Poor. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 4000 cp. 1 Banded mail.
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