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Advanced [show]


Rolf Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants, and he perpetually has his crossbow ready. His black hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Miller profession.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and expand his business

Ideals: Fighting. Bonds: Job, Poor, Immigrant. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Rolf Carlton, Male Human Expert 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)18 (+4) 11 (+0)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Aerdeth Nailo, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His golden hair is heavily combed to the left. His thin eyebrows rest above his beady hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of goblins once and for all.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and many goblins want him driven away

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Nature, Religious. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Aerdeth Nailo, Male Elf Expert 9
Medium (4'9") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 8 (-1)16 (+3)
Skills Stealth +6, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Gnome, Druidic, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp. Fiery yellow corundum (1000 gp). Rock crystal (40 gp).


Social Check DCs


Morgran Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his brown robe and has his flail always slung over his shoulder. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.

History: Morgran was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Insane. Bonds: Family, Adventurer, Poor. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Morgran Thrahak, Male Dwarf Druid 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 69 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 13 (+1)7 (-2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Ignan, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears rags and sports a simple walking cane. She has done her best to style her black fur to look like a famous performer. She wears a mask on her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the north her family was never financially stable. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aura took refuge in the large cave and found the beat up longbow and armor she uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist, Fighting. Bonds: Poor, Family, Nature, Criminal record. Occupation: Farmer

Voice: Farmer accent

Attributes [hide]

Aura Shoe, Female Tabaxi Expert 1
Medium (4'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Chem Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His dark red hair is braided into rings. His eyes are white and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Chem was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He now mingles about in high society.

Motivation: Regain custody of his daughter; and expand his business

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Rich, Family. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Chem Suspicion, Male Tiefling Aristocrat 7
Medium (5'10") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp.


Social Check DCs

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