Alice Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of bastard swords on her belt, each one with a ruby on the hilt. Her blonde hair is matted, messy, and big. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic woman, Alice's first love is herself. Her second love is also herself. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Priest, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her.
Ideals: Fighting, Impeccable, Opinionated. Flaws: Ugly. Bonds: Poor. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. Chalcedony (60 gp). 1 Silver holy symbol. 1 Good lock. 1 Spyglass.
Torinn Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a black suit, blue shirt, and brown tie. His green crest is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 60 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A roughly beaten golden orb (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
Gûnd Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gûnd was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Crown-heir again.
Ideals: Disciplined. Bonds: In love, Job, Adventurer. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 5 (-3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Sybil Harlow, Female Human [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her tan robe. She has a slight overbite and is overall scrawny. She has slicked back white hair. She is baby faced.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a pair of adventurers, Sybil grew up listening to her mother's many stories. She was taken from her home at a very young age. She has dedicated herself to building a better trade route.
Motivation: To reunite with her old friends; and she has decided she is irredeemable
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Slave, Criminal record. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Rosalind Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a violet and brown handkerchief worn on her right side. Her blonde hair is kept up in a ponytail inside a deerstalker hat. Her eyes are a pleasant violet.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rosalind took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She left for the west, certain she would find work there.
Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg
Ideals: Optimist. Flaws: Fearful. Bonds: Nature, Immigrant, Job. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
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