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NPC Generator

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Advanced [show]


Euphemia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red armored body suit, with a simple tan line shooting up and back down. She carries with her a set of rapiers on her belt, each one with a opal on the hilt. She is bald on top and has large auburn tufts of hair around her ears. Her fierce amber eyes like to dwell on things.

Personality: She acts crazy and hedonistic. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Euphemia Fastfoot, Female Halfling Aristocrat 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Randal Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his halberd ready. He has auburn hair. He has a dull look in his gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Body Guard, who enjoyed hunting, Randal was taken on many hunting expeditions. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Nature. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Randal Wentworth, Male Human Barbarian 2
Medium (5'9") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. 2 Smokesticks.


Social Check DCs


Amûg Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Amûg is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Amûg took refuge in the large cave and found the beat up dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved

Ideals: Disciplined, Justice, Gifted. Bonds: Attractive, Nature. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Amûg Thornton, Male Half-Orc Cleric 5
Medium (5'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 40000 cp. Onyx (50 gp). Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'10" northern man, he wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His fur is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Drifting is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 6 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drifting Of Claws, Male Tabaxi Bard 4
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs


Quick Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who has a large brown mantle and cape that has been intricately interwoven into her blue robe, she is not a threatening figure. Her white fur is lengthy. Her fierce green eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the south. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has since lost track of the people in her past.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Disciplined. Bonds: Family, Immigrant, Criminal record, Religious. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Quick Mirror, Female Tabaxi Warrior 3
Medium (4'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs

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