Marigold Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, she is an attractive figure. She wears red leather gloves, a red jacket, and tight pants. Her tied-back hair is auburn. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She would rather hide behind her crafts than deal with other people.
History: She comes from a rich western family. She has had some formal dancing training, and achieved minor success. She now mingles about in high society.
Motivation: To be a Tanner again; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 600 gp. Golden yellow topaz (1500 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maynild Rodney, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a brown tunic with blue highlights, and long pastel pants that bunch up around her shoes. She wears her blonde hair down. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home; and further expansion of business
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Military, Religious, Guardian. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee.
Alice Jacobs, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a brown poncho over her likewise colored trousers and shirt, and is pretty ugly. She keeps her long white hair kept up in a rat tail. Her eyes are likewise violet.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She takes great joy in being the best Knight in town.
History: Born to a pair of adventurers, Alice grew up listening to her mother's many stories. Over the years she perfected her riding and shooting skills. In the meantime she has taken over work as a Knight and occasionally as a mercenary.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. Solid gold idol (200 gp). 1 Small steel mirror.
Az-Bror Fulton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. He wears his silver hair down. His thin eyebrows rest above his beady blue eyes.
Personality: Az-Bror wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Az-Bror reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture; and money/treasure
Ideals: Disciplined, Artistic. Flaws: Ugly, Disease. Bonds: Military. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimurt Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. His long white hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Gifted from a young age, Gimurt studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Pacifist, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 19 (+4) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
