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Advanced [show]


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey costume with the symbols of death on his torso. He has a golden handlebar mustache and slicked back golden hair. His fierce amber eyes like to dwell on things.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the east. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in crossbow use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Fighting. Flaws: Lazy. Bonds: Enemies, Poor. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Alex Staurheim, Male Human Druid 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Cimer Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'7" southern man, he is well dressed, constantly wearing a green suit, tan shirt, and yellow tie. He has chestnut hair. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Cimer took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Gardener.

Motivation: He has a crush on the local Dyer; and he would like to get married and retire

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Cimer Cryptic, Male Tiefling Ranger 12
Medium (6'7") Tiefling, Chaotic Good (CR 12)
Armor Class 10
Hit Points 83 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Acrobatics +4, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. Finely wrought small gold bracelet (90 gp). Old masterpiece painting (2300 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized opal on his left hand. His white fur is heavily combed to the left. His blue eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, Two Llamas has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Immigrant, Adventurer, Has a crush. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Two Llamas Shoe, Male Tabaxi Monk 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0, Intimidation +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nadarr Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" southern man, he is generally well dressed albeit a few years behind the times. He has wavy copper crest. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Disciplined, Pacifist. Bonds: Attractive, Rich, Religious. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Nadarr Turnuroth, Male Dragonborn Warrior 2
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)12 (+1) 10 (+0)17 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp.


Social Check DCs


Nedda Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a robe, a symbol of her god around her neck, and a sai on her belt. She wears her black hair down. Her otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Nedda embodies much of what other species detest in the Halflings. She is frequently practicing swordplay.

History: Born to a Miner, her mother struggled to pay the bills. Her mother was a soldier and died while she was still young. Nedda was left her mother's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Poor. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Nedda Wildheart, Female Halfling Wizard 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 10 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)15 (+2) 13 (+1)6 (-2)
Skills Intimidation +1, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 700 gp. 1 Breastplate. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs

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