Lewis Kenley, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His red hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 8 years old his parents immigrated from the west. Lewis was born on a far western island where he grew up under the tutelage of his mother, an expert Shepherd. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he's attracted to the pc
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Heskan Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered scythe and tarnished nunchaku as well. His black crest is drawn into a tight pony tail with a cross scrunchie. His fierce red eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his father. When Heskan reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Fighting, Optimist. Bonds: Guardian, Military, Job, Adventurer. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 1200 gp. Hematite (5 gp). Rich purple corundum (800 gp). 1 Minor magic item.
Maynild Bentham, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are blue.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with finding treasure.
History: She was born in a small plains village. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She is searching for what she claims is her rightful reward.
Motivation: She is greedy; and to reunite with her old friends
Ideals: Joker. Bonds: Rich, Adventurer, Nature. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 10000 cp.
Arnold Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is tall, broad shouldered and powerfully built. His red hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Citrine (80 gp). Rock crystal (80 gp).
Korag Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His red hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to loving parents in a slum to the north. Korag was born on a far northern mountains where he grew up under the tutelage of his father, an expert Merchant. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy. Bonds: Religious, Poor, Immigrant. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 40 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +6
Possessions: 3000 gp. White opal (1000 gp). Zircon (70 gp). Rhodochrosite (16 gp). Chrysoberyl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!