Anne Ramsey, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting grey shirt and pants, and carries clubs. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make her almost putty in your hands.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Performer mother left her crippled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Fighting. Flaws: Mundane, Selfish, Disease. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 90 gp.
Ahrim Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally well dressed albeit a few years behind the times. His dark red hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: Born to a Doctor, his father struggled to pay the bills. When Ahrim reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Slave Trader.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Military, Poor. Occupation: Slave Trader
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +5
Possessions: 600 gp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.
Moon In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His cinnamon fur is thinning but still full. His eyes are likewise hazel.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is a Hag in disguise. He found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. Violet garnet (1600 gp). Deep blue spinel (1600 gp). Peridot (30 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.
Oolah Hadleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a black vest and prefers tan and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She sports a flattop hair cut. Her eyes are likewise amber.
Personality: This woman loves painting and to teach people painting more than just about anything. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born blind and as such lacked many opportunities for work. She has had some formal painting training, and achieved minor success. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Artistic, Logical. Flaws: Ugly, Disease. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 900 gp. White opal (600 gp). Lapis lazuli (4 gp). Eye agate (4 gp). 1 Minor magic item.
Morkral Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. He has a long brown beard with little hanging trinkets. His eyes are a pleasant brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.
History: Morkral was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Persistence, Fighting. Bonds: In love, Attractive, Immigrant. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
