Torbera Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is greying and her face has many wrinkles. Her brown unseeing eyes seem to look past you.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torbera fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Fighting, Athletic, Optimist. Flaws: Disease. Bonds: Attractive. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 20000 cp.
Emeny Bradshaw, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey costume with the symbols of death on her torso. She has wavy silver hair. Her face is covered beneath a completely black helmet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Mortician, her father struggled to pay the bills. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Joker. Bonds: Adventurer, Poor, In love. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Verna Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing, and she perpetually has her monstrous two handed axe ready. Her tied-back hair is golden. Her eyes are violet.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She also hits on women, regardless of circumstances.
History: Born in the south to a Spice Merchant, Verna learned a great deal about her mother's area of expertise. Her childhood dream was to be a Jeweler, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Many illithids want her driven away; and she has a crush on the local jeweler
Ideals: Fighting, Artistic. Bonds: Has a crush, Job, Enemies. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Uncommon Weapon.
Gimgen Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a white scarf. He is physically well-built. His hair is white and curly. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of a Shipwright, who enjoyed hunting, Gimgen was taken on many hunting expeditions. Gimgen was born on a far southern desert where he grew up under the tutelage of his mother, an expert Bricklayer. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature, Immigrant. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Deep green spinel (50 gp). Banded agate (5 gp). Smoky quartz (30 gp).
Gurdis Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is smooth and relatively long. Her ears are large.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Gurdis does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the north, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels kind of lost in life.
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
