Syllin Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears yellow trousers with white and tan striped suspenders. She wears various colorful collared shirts and is in decent physical shape. She has a very tight haircut. Her fierce blue eyes like to dwell on things.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of southern immigrants she idolized her father. Syllin was born on a far southern forest where she grew up under the tutelage of her father, an expert Marshal. She has dedicated herself to building a better world.
Motivation: To settle down with her crush; and she's attracted to the pc
Ideals: Optimist. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 1000 sp. Malachite (11 gp). Chrysoberyl (90 gp). Smoky quartz (70 gp).
Dondon Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His auburn hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Glassblower in town.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He became a Glassblower soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Magnifying glass. 1 Crowbar. 1 Good lock.
Nimble Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He usually wears his brown robe and has his longsword always slung over his shoulder. His white fur is lengthy and is close to two feet long. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Disciplined. Bonds: Family, Nature, Adventurer. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1 Darkwood Buckler.
Sarai Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a white tunic with red highlights, and long green pants that bunch up around her shoes. Her hair is short and golden. She is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Sarai will drive conversation. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born several months after her father was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business
Ideals: Extrovert, Fighting. Bonds: Attractive, Immigrant, Military. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 78 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2300 gp. 1 Minor magic item.
Zook Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair has been sun bleached extensively. He has a dull look in his amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Zook lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Interpreter, but he was a colossal failure. He has achieved small success as a Cook.
Motivation: To reunite with his absent mother; and someone believes him a fraud
Ideals: Disciplined. Bonds: Military, Family, Job, Enemies. Occupation: Cook
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 132 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 19 (+4) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Giant
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 1 | 1 | 0 |
Possessions: 2000 gp. Brown-green garnet (120 gp). Onyx (70 gp). Moonstone (70 gp). Malachite (7 gp). Alexandrite (500 gp). Obsidian (7 gp). Chalcedony (70 gp). Azurite (7 gp). Blue star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
