Merla Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman wears a simple white robe with tan stripes complete with hood. Her clothes are grease stained in places. Her blonde hair, when down, is lengthy. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Merla is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Map Maker business.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merla took refuge in the ruined castle and found the beat up glaive and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life.
Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Immigrant, Nature. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 150 gp.
Fulbar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in red turtlenecks beneath a brown coat with yellow slacks. His hair is white, silky, and of moderate length. His violet eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Fulbar will drive conversation. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west, but his parents moved at a very young age to the north. Cursed with lycanthropy at a very young age, Fulbar has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Family, Immigrant. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (1700 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1700 gp).
Robert Hampton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he sports grey clothing, slightly heavier than average wear. His red hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Junk Dealer. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 2 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 300 sp.
Williamina Nibley, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. She wears a broad hat to cover her moderate length auburn hair. Her face is scarred and worn.
Personality: She is almost excessively polite to everyone, even when angry. She is able to make almost anything out of random pieces of junk.
History: Born in the east to a Bowyer, Williamina learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bowyer. She inherited the family business which she has now maintained for 14 years.
Motivation: Balancing her hectic life and new Bowyer responsibilities is difficult; and to be a actor again
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1500 gp. Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (1000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).
Elegant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His yellow fur is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Marry his sister to traveling adventurers; and sabotage a competitor
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Rich, Family. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 14)
Armor Class 10
Hit Points 110 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: Deep green spinel (100 gp). Malachite (4 gp). Coral (100 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
