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Advanced [show]


Emma Compton, Female Human [Permalink]

Personal [hide]

Description: This western woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her clothes are grease stained in places. Her brown hair is matted, messy, and big. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is almost excessively polite to everyone, even when angry. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in a small village she learned the ways of the warrior from her mother. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Emma Compton, Female Human Adept 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Minor magic item.


Social Check DCs


Nithther Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt, and is pretty ugly. His rusty crest is greasy and uncared for. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Persistence, Justice. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Nithther Bhenkumbyrznaax, Male Dragonborn Paladin 8
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 8 (-1)17 (+3)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp. Deep green spinel (160 gp). Coral (160 gp). Rose (30 gp). Bloodstone (30 gp). Eye agate (14 gp).


Social Check DCs


Edge Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a scimitar on his belt. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. His brown fur is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: Edge is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised by priests from a young age. His first spouse was a Bookbinder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and doesn't want to be a sailor and was forced into it by his family

Ideals: Fighting, Extrovert. Bonds: Family, Religious, Mentor. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Edge Mist, Male Tabaxi Wizard 5
Medium (6'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Rhodochrosite (10 gp). Pink pearl (140 gp). Chalcedony (60 gp). Rhodochrosite (10 gp).


Social Check DCs


Charles Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Sellsword business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and dragonborn compassion

Flaws: Antagonistic, Hedonist, Racist. Bonds: Job, Criminal record. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Charles Adley, Male Human Warlock 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Vorka Ridley, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a white deerstalker hat and white clothes. She has wavy brown hair. Her eyes are gray and catlike.

Personality: Vorka wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She does not trust anyone and sleeps with one eye open.

History: She was raised in a white middle class family as the only child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Dwarven compassion; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Insomniac, Mundane, Racist. Bonds: Family. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Vorka Ridley, Female Half-Orc Cleric 2
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 18 (+4)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 10000 cp.


Social Check DCs

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