Rûkdûg Gyula, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. His red hair is kept up in a ponytail inside a deerstalker hat. He has brown eyes and a white hat with a green feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.
History: He was born on a small isolated farm. Rûkdûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Family. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 50 pp.
Theobald Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is renowned for his bright violet suits and hats. His clothes are grease stained in places. His golden hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His divine abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +3
Possessions: Jeweled electrum ring (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Finely wrought small gold bracelet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his spear. He has a slight overbite and is overall scrawny. His white fur is slicked back into a classic pompadour. His eyes are blue and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 18000 sp. Blue quartz (8 gp). Black pearl (900 gp).
Skirt In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears an entirely brown suit with grey socks and a vest with buckled shoes. Her black fur is smooth and relatively long. Her eyes are likewise amber.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. The war was a terrible time for her, and Skirt does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Sensitive, Depressed. Bonds: Military. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 48 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Goblin
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2400 gp. Old masterpiece painting (500 gp). Silver ewer (80 gp). A roughly beaten golden orb (40 gp). Silver comb with moonstones (1000 gp). Fire opal pendant on a fine gold chain (500 gp). Gold music box (2000 gp).
Lezre Bradley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a black costume with the symbols of her god on her torso. Her blonde hair is matted, messy, and big. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sold as a small child to a brothel owner, Lezre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Mentor, Family. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (2000 gp).
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