Ulla Garrick, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears a tight fitting blue shirt and pants. Her hair is cut close to her head. Her eyes are green.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great joy in being the best Bellfounder in town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She has worked as a Bellfounder like her father before her.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Flaws: Antagonistic, Insomniac. Bonds: Job, Immigrant, Attractive. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 151 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 3000 gp. Solid gold idol (700 gp). Carved bone or ivory statuette (10 gp). An abacus with copper, silver and gold markers (130 gp). Fire opal pendant on a fine gold chain (500 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Jeweled gold crown (6000 gp). Silver comb with moonstones (500 gp). 1 Medium magic item.
Kansif Wordsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a white coat over a blue low-cut shirt, and a small hat upon her head. Her red hair, when down, is lengthy. Her hazel unseeing eyes seem to look past you.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Kansif was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their daughter. She worked as a Sailor, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Family, Rich. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 33 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 500 pp. Eye agate (7 gp). Red-brown spinel (160 gp). Hematite (7 gp). Peridot (20 gp). Black pearl (800 gp). Rose (20 gp). Onyx (20 gp). Aquamarine (800 gp). Silver pearl (160 gp). Tiger eye turquoise (7 gp). Eye agate (7 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Xappan Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Mayor. He is portly but not overly obese. He has dark red hair. His eyes are a pleasant red.
Personality: Xappan is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments
History: He was raised in a mountains tribe. A gifted student he started as a Animal Trainer, but he got bored and became a Mayor. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Nature, Job. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 14 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: Pink pearl (70 gp). Citrine (30 gp). Deep blue spinel (400 gp).
Valida Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. Her brown hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Valida took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and she feels threatened by others
Ideals: Logical. Flaws: Terse. Bonds: Attractive, Mentor, Nature. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 6 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 600 sp. Brown-green garnet (130 gp).
Antinua Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a blue wide-brimmed hat and blue clothes, and is pretty ugly. She wears her white hair up. She is baby faced.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born blind and as such lacked many opportunities for work. Antinua abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Ugly, Disease. Bonds: Nature, Criminal record, Adventurer. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
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