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NPC Generator

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Advanced [show]


Syllin Othronus, Female Elf [Permalink]

Personal [hide]

Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. Her golden hair is still thick. This brown eyed westerner is not easily forgotten.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot resist a sob story and will often dote over anyone who has one.

History: She is the product a well kept family trust fund and as such has never really known need. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture.

Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive, Rich, Criminal record. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Syllin Othronus, Female Elf Druid 13
Medium (4'8") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 46 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Persuasion +6, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. An abacus with copper, silver and gold markers (100 gp). Carved bone or ivory statuette (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Bradford, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is generally shirtless and showing off her tattooed chest. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are amber and beady.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She enjoys reading and quiet.

History: Her mother raised her in a mountain cabin. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and her religion dominates her actions

Ideals: Logical, Athletic. Flaws: Ugly, Mundane. Bonds: Nature, Religious. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Mary Bradford, Female Human Fighter 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 14 (+2)7 (-2)
Skills Deception +0, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. 1 Crowbar.


Social Check DCs


Salasar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His scarlet crest is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Salasar was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He has had some formal singing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Artistic. Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Salasar Daardendrian, Male Dragonborn Ranger 7
Medium (6'7") Dragonborn, Neutral Evil (CR 7)
Armor Class 9
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 7 (-2)14 (+2)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Coral (130 gp). Eye agate (10 gp). Lapis lazuli (10 gp).


Social Check DCs


Warryn Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man likes to wear ponchos typically of a light tan in addition to tight pants. His long golden hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Poor. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Warryn Gimlen, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. White pearl (70 gp). White pearl (70 gp). Jade (70 gp). 1 Minor magic item.


Social Check DCs


Bimpnottin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is blonde and curly. She wears an eyepatch.

Personality: She is fixated on the number 14. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a habit of throwing herself into exceedingly dangerous situations.

History: The child of a Bounty Hunter, who enjoyed hunting, Bimpnottin was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She's since become an addict/alcoholic.

Motivation: To prove her worth to the world.

Flaws: Ugly, Insane, Impulsive, Addict. Bonds: Rich, Nature. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Bimpnottin Folkor, Female Gnome Rogue 12
Small (3'4") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 94 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)15 (+2) 10 (+0)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Terran, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 26000 sp. Lapis lazuli (15 gp). Sardonyx (80 gp). Moonstone (80 gp). Freshwater pearl (15 gp). Jet (60 gp). Malachite (15 gp).


Social Check DCs

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