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NPC Generator

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Advanced [show]


Alice Mitchell, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a lot of dark rich colors, with gold accents. Her silver hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Alice grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better kind of golem.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Alice Mitchell, Female Human Paladin 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Patrin Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His rusty crest is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Patrin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Enemies, Rich. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Patrin Shestendeliath, Male Dragonborn Warlock 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)10 (+0) 14 (+2)7 (-2)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Eye agate (9 gp).


Social Check DCs


Kelter Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his golden hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.

History: Kelter hails from a village terrorized by orcs. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Shy, Fearful, PTSD. Bonds: Rich, Enemies. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Kelter Hilltopple, Male Halfling Paladin 10
Small (2'10") Halfling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 62 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 18 (+4)12 (+1)
Skills Arcana +5, Medicine +8
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tiaathque Withrethin, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and wears a well pressed and immaculate suit (or dress). Her hair is blonde and very short. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to make people angry or surprised. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Tiaathque was raised in a hard working conservative environment. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has set out to sabotage the competition.

Motivation: She feels kind of lost in life; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job, Family. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Tiaathque Withrethin, Female Elf Warrior 8
Medium (5'2") Elf, True Neutral (CR 8)
Armor Class 10
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Drifting Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, and carries warhammers. She has done her best to style her cinnamon fur to look like a famous performer. Her skin is flawless and her green eyes scan people very quickly.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her father raised her in a mountain cabin. Her mother was a soldier and died while she was still young. Drifting was left her mother's suit of armor and trained in its use and care. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Fighting, Opinionated. Bonds: Attractive, Religious, Nature, Military. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Drifting Grass, Female Tabaxi Warlock 10
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 10 (+0)11 (+0)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Celestial, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 2300 gp. Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Sapphire pendant on gold chain (2100 gp). 1 Minor magic item.


Social Check DCs

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